Hitman The One & Only

Code name 47
Job:professional Killer
Agency:ICA
I know that you all know about Hitman.The most thrilling game.
Hitman Series::Hitman code name 47
                       Hitman 2 Silent Assassin
                       Hitman 3 Contracts
                       Hitman 4 Blood Money







                                                 



                          Hitman: Codename 47 Review

Even if you like the basic premise and action of the game, a number of very serious flaws quickly sap its entertainment value.
Hitman: Codename 47 is a game in which you strangle a man as he urinates in a storm grate. And that's only the beginning of the dark, adult subject matter. The game puts you in control of a trained killer who uses stealth and firepower to murder various thugs and criminals. Even if you like the basic premise and action of the game, a number of very serious flaws quickly sap its entertainment value.
The frame story, such as it is, owes a large debt to the movie La Femme Nikita, or its Americanized version, Point of No Return. Your alter ego, the bald and nameless hit man, begins the game restrained to a bed in padded room. You're then greeted by a disembodied, Russian-sounding voice that orders you through a training course tutorial. Here, with melodramatic camp, he'll instruct you on how to use a garrote to strangle a dummy, drone on about the origins and technical specs of the AK-47, and largely annoy you. Oddly, your character never once stops to ask where he is, why he has a bar code on the back of his head, or who this talkative Russian is who's ordering him about. The main hint about the hit man's origins is a vague, uninformed, and potentially insulting introduction in the manual that compares science and religion and hints at Frankenstein-like attempts to outdo nature. The predictable truth about the hit man's origins is eventually revealed as you progress through the game.

                                     



                            HITMAN:2 SILENT ASSASSIN

There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, X box, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great game play. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.


         


Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cut-scenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.





HITMAN 3 CONTRACTS



Everyone's favorite bald-headed assassin is back for his third outing in Hitman: Contracts, a game that's especially recommendable to fans of 2002's Hitman 2: Silent Assassin, because the gameplay and a lot of the visuals simply haven't changed in this latest installment. Danish developer Io Interactive created a memorable character and some impressive technology with its original Hitman game, but not till the sequel did the gameplay live up to the graphics. Given that Hitman 2 was such a huge improvement on the original, it's inherently somewhat disappointing that the new Hitman: Contracts is really just a rehash. It's more of the same, replete with everything that was good and everything that wasn't so good about the 2002 game--only it's now 2004, and some of the issues that were more easily overlooked then tend to stick out this time around. Nevertheless, Hitman: Contracts still features some tense and exciting stealth action gameplay, as well as a good sense of style and some interesting, open-ended missions.


Most of Contracts takes place as a series of flashbacks. It's not terribly clear at first, but you soon gather that the assassin known only as 47 has sustained a grievous injury on one of his assignments and now lies at death's door. What may be his final memories are only of his past jobs--brutal, high-risk assignments--which, incidentally, are reminiscent of missions (in many cases) from the first Hitman game. The original Hitman: Codename 47 was released on the PC back in 2000, and it suffered from serious issues with the controls and overall design. So in a way, it's nice to get to play some of these old missions as they probably should have been played the first time around. On the other hand, those who've stuck with the Hitman series from the get-go might not entirely appreciate the déjà vu. Anyway, close to half of the missions in Contracts are completely original, whereas many of the later missions are "remixes" of levels from the 2000 game, including that game's early missions, which took place in Hong Kong. Additionally, there are later missions, such as one in which 47 must eliminate two brothers who are up to no good at an international gathering in a posh hotel, and another one in which he must disrupt a Russian arms deal that is going down aboard a ship. To be fair, these refurbished missions don't seem any older than the new ones, and they actually contain some new twists not found in their original incarnations.



HITMAN 4 BLOOD MONEY


Agent 47 is back and this time he’s paid in cold, hard cash. How the money is spent will affect this passage through the game and the weapons at his disposal, resulting in a unique game play experience for each player. Powered by IO-interactive stunning Glacier engine, Hitman: Blood Money will deliver the brutal and realistic simulation of the life of a merciless assassin.
In Hitman: Blood Money, Agent 47finds himself in the midst of a war between two rival contract agencies. When assassins from his contract agency, the ICA, are systematically eliminated in a series of hits, it seems a larger; more powerful has entered the fray. Suddenly Agent 47 loses contact with ICA. Sensing That he may be the next target, he travels to America where he attempts to carry on with business as usual.

NEW FEATURES
  • ‘Blood Money’ system- the cleaner the hit the more money you receive which can be spent on reducing your notoriety, weapon customization, specialized equipment and information.
  • Customizable weapons- modify Agent 47’s custom weapons in a variety of way including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
  • Gripping Narrative- who is wiping out the ICA and what is their motivation?
  • New gameplay techniques- including distraction, accidents, body disposal, human shield, decoy weapons etc. 
  • New controls and Camera system- Agent 47 now moves independently of the camera.
  • New moves- Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
  • Improved Al- guards will follow blood trails, investigate suspicious items and behavior. New pathfinder engine provides improved tracking and movement with realistic enemy behavior an interaction.
  • Soundtracks by BAFTA- winning composer Jesper Kyd.   




















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Hitman Code name 47